Death Stranding 2
Latest about Death Stranding 2

Death Stranding 2 technical director says that the jump from PS4 to PS5 "isn't so great," it's just "more efficient"
By Iain Harris published
News "It’s more a case that on PS5 there are more efficient ways of arriving at similar goals"

Hideo Kojima says the final Death Stranding 2 trailer will be shorter and won't have story details, which is fine as I'm not sure I'd understand them anyway
By Scott McCrae published
News Because we totally would understand the story segments anyway, right?

Hideo Kojima doesn't really listen to feedback when it comes to Death Stranding or Metal Gear Solid's stories: "I'm not interested in making something that appeals to everyone"
By Scott McCrae published
News If the naked Norman Reedus didn't already give it away

Death Stranding 2: Everything we know so far
By Josh West last updated
Guide The latest Death Stranding 2 news celebrates the game's sound mixing finally being finished – three months out from release

Hideo Kojima says the "loss of my father was a major theme in the Metal Gear series," but Death Stranding "looks in the other direction"
By Dustin Bailey published
News "You assume the parent’s perspective, looking toward the child"

Death Stranding 2 is Hideo Kojima's answer to James Cameron's Alien sequel: "We've introduced battles to give it this new dimension"
By Kaan Serin published
News Because "everyone understands Death Stranding’s world" now

Death Stranding 2 feels a bit like Metal Gear Solid 5, Hideo Kojima says: "When you return to your bed on the Magellan, it's the same feeling as returning to the plant"
By Catherine Lewis published
News And that's apparently not the only thing that feels familiar

Death Stranding and The Walking Dead's Norman Reedus doesn't think "anybody can understand" what's going on in Hideo Kojima's brain
By Kaan Serin published
News But he'd be happy to return to his character in live action either way

Hideo Kojima once considered he might only "have 10 years" left to create new things, and he's given his assistant "a USB stick with all my ideas" as a kind of "will"
By Catherine Lewis published
News "This is a fear for me – what happens to Kojima Productions after I'm gone"

Hideo Kojima wanted Death Stranding 2 to have "a clearer focus on combat," giving players a "range of approaches" including Metal Gear Solid-style stealth
By Catherine Lewis published
News Lead level designer Hiroaki Yoshiike explains players will have more freedom in how they approach Death Stranding 2
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